If a creature with a coin counter on it stops being a creature, it keeps its coin counter, but Athreos's last ability won't trigger when that permanent dies or is exiled unless it's a creature again by that time. The counters won't have any meaning or effect unless another Athreos is on the battlefield later. If Athreos leaves the battlefield, creatures with coin counters on them keep them. If Athreos somehow gets a coin counter on itself, its last ability will return it when it dies or is exiled. If Athreos and a creature with a coin counter on it are both put into graveyards and/or exiled at the same time, the other creature will be returned to the battlefield. If a creature with a coin counter on it is put into a graveyard or exile but leaves that zone before Athreos's last ability resolves, that card stays in its new zone, even if that zone is also a graveyard or exile. If an effect exiles a creature with a coin counter on it and would return it to the battlefield at a later time, Athreos's last ability will return that card to the battlefield and it won't be returned later. If an effect exiles a creature with a coin counter on it and immediately returns it to the battlefield, Athreos's last ability triggers but will have no effect. The creature returns to the battlefield without a coin counter on it. It's like when a ] player uses ] on someone else's creature and then sacrifices it, they are obligated to explain why they now have permanent control of that creature despite Mark of Mutiny being an 'until end of turn' effect.If a token with a coin counter on it dies or is exiled, Athreos's last ability triggers, but won't return it to the battlefield. No, it's not your job to explain to the table how to beat your deck, but you have some obligation to explain what mechanics and rules you're following to allow you to do the things you are attempting to do. But this way you don't have to explain it before you do it, one unlucky person can make the mistake once, and no one will ever make it again.Īlternatively, you can just do this to another non-commander creature, and while they don't have the same choice, it can clue them in to what might happen if you coin their commander (again, if they are insightful enough). Would that line of play and use of language seem scummy? I'm curious to hear some input from people because it feels to me like it's towing the line of angle shooting, but at the same time, I don't feel like it's my job to explain to people proper counter play to my deck.Īsk them "Do you let it blink or would you like to put it in the command zone?", which covers both you giving them the courtesy of making a choice (and if they choose wrong you get the creature), and also prompts them (if they are insightful) to ask the difference, at which point you'd be obliged to explain. I would prefer that they allow the effect to happen, causing me to gain control of the creature. At this point they have the choice to allow the effect to exile it until end of turn, or put it into the command zone. Sometime later I cast ] on that creature and state something like "cast ~, blink you commander until the next end step". ![]() Say I put a coin counter on Player A's commander. ![]() This issue is almost exclusively in regards to commanders because of the replacement effect commanders have when changing between certain zones. My dilemma is more or less on how I should communicate my actions and whether or not it starts to creep into angle shooting. ![]() But I'm still wondering just how much I should feel responsible to explain how the effect on Athreos works before trying to gain advantage from it. Almost all of the games I've played with it have been online, where for better or for worse, people seem to be a bit more cut throat. ![]() It's got a heavy focus of enchantments and O-ring type effects. I got around to building around the new box topper, ].
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